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END. So you just finished an awesome project and it's time to release it into the world! But first, before distributing it to the public, you'll want to create some metadata for your project. What are some important things that should go on your project metadata? The following are components of a typical project metadata structure: -Title or name of the song/video/image/etc. -Artist(s) who created this content. If more than one artist contributed, specify which artist created which part of the song or video footage, etc., with their initials next to their name where they contributed something specific to that section of your work. -Importer of the file, if it is not your original creation. -Asset Holder, if the project is an asset that you or someone else has purchased or imported into your project. –Additional contributors to the work. An example of this would be someone who contributed sound effects for a video game mod. Another example would be if you worked on a piece with another artist and they helped create the model you used in the piece; they should be listed here as a contributor and credited under their contribution to your artwork (model, vocals for a song, etc.). –Date created: This can be either when you created it or when you uploaded it to Nexus Mods. It is a good idea to update this when you update your mod in case a user thinks they have an outdated version of your mod when in reality it is the latest version. –Game(s) with which this content works: This can be either very broad or very specific. For example, if you created a sword, it may work with any game for which you thought it might be useful. If you created a new weapon for a specific quest, then specify that it will work for that quest and no others. –Platform(s) on which this content works: PC/Xbox/PS4/X360/etc. –Description of your mod: This is an area that will be used by users to search for your mod, so it is important that it be properly formatted. You can also use this area to specify your mod category. -Description of the mod. -Description of what size/type of file this is. If you are uploading a .PSD file as opposed to a .PSPX file, for example, you will need to label it as such based on the type of file. The following are some examples: *PSD: Photoshop (.psd) files *PNG: PNG (. png) bitmap image files *KMF: KMF files *PCC: Papyrus Script (.pcc) files *PSX: PSX game data file (.psx) *PEX: PEX filter files (.pex) *SSB: SSB/SCS data packages (.ssb, .scs), used by the Fallout series. *-Category (if you are planning to list your mod for download or submit it to the Nexus Mods site): This will specify what type of mod this is. If it is an armor mod, choose 'Armor'. If you are listing a mod that alters an existing NPC, choose 'NPC'. eccc085e13
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